1831S King's Team Sierra

The King's School · North Parramatta, New South Wales · Middle School

Season

Matches34
Record 12–22–0 from 34 scored
Win rate 35%
Avg for41.9
Avg against64.6
Events4
With footage0
Analysed0

Power ratings

Avg CCWM-27.1over 4 events
Avg OPR14.1
Avg DPR41.2lower is better
Elo139534 matches
EventCCWMOPR DPRAlliancesFit
NSW | VEX V5 Robotics Competition™ (Blended): Overri -40.1 13.3 53.4 9 R² 0.384 · ±28.3 pts
NSW | VEX V5 Robotics Competition™ (Blended): Overri 0.6 19.2 18.6 8 R² 0.479 · ±21.8 pts
NSW | VEX V5 Robotics Competition™ (Blended): Overri -45.8 7.6 53.4 8 R² 0.472 · ±26.37 pts
NSW | VEX V5 Robotics Competition™ (Blended): Overri -23.3 16.2 39.5 9 R² 0.42 · ±32.38 pts

OPR is what this team contributed to its own alliance's score, DPR what it allowed the opposing alliance, and CCWM the difference. All three are solved across every alliance at that event at once, so they do not depend on who the team was paired with — which win rate and average score both do.

Read them as rankings, not quantities. The fit column is honest about the precision: these explain roughly a third of score variance, and each team's figure rests on about five alliances. DPR can even come out slightly negative, which is the least-squares fit overshooting rather than a team causing negative points.

A team playing pure defense suppresses opponents instead of scoring, so it shows as low OPR and low DPR. That is why CCWM is the column to lead with — at the Mall of America event the undefeated winner ranked 6th on OPR and 1st on CCWM. This team's Elo sits in a smaller pool of events that share no teams with the main one, so it is not comparable to Elo elsewhere in the table.

Allies

TeamNameTogether EliminationsRecordWin rate
1831N King's Team November 3 3 3–0–0 100%
1831F King's Team Foxtrot 2 1 0–2–0 0%
1831G King's Team Golf 1 1 0–1–0 0%
14523N Wyvern Technologies 3 — 1–2–0 33%
4613A Barker Greybacks HS 3 — 0–3–0 0%
1831B King's Team Bravo 2 — 0–2–0 0%
1831C King's Team Charlie 2 — 2–0–0 100%
1940A High-Q 2 — 2–0–0 100%
1940D Override 2 — 0–2–0 0%
1940E Evolution 2 — 0–2–0 0%
93601X Holy GD Reference 2 — 1–1–0 50%
1831E King's Team Echo 1 — 1–0–0 100%

Top 12 of 21 distinct allies.

Sorted by elimination partnerships first, then by how often they played together. That order is the point: a qualification partner is a random draw, so playing with someone repeatedly says nothing about either team. An elimination partner was chosen in alliance selection — so even one says something, because it is either who picked them or who they picked.

The record is the pair's record in the matches they played together, which is the only record that describes the pairing rather than either team on its own.